I bring game worlds to life by creating characters, props, and environments. and animate sprites to give them personality. My work bridges concept art to final in-game assets.
Game & Level Design
I design the core rules and feel of a game. Sketching levels, design combat encounters, and making structure challenges to keep players engaged and coming back.
Game Programming
I turn design ideas into playable reality by coding gameplay mechanics in C# and Blueprints. I enjoy solving technical puzzles and making systems work together seamlessly.
Game Production
I help teams work better by organizing tasks, running sprints, and keeping projects on track. I coordinate between artists, designers, and programmers to bring a vision together.
Techical Art
I create visual effects using tools like Unity’s Particle System and Unreal’s Niagara. I also optimize performance so the game looks great and runs smoothly.
Game User Experince
I analyze players gameplay. I watch how they play, gather feedback, and use data to help shape better design decisions and improve the player experience.